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Friday, November 18, 2016

Programming for kids (free)

If you want to start teaching programming for kids around 6 years old, the following apps are great to begin with:

On iPad (App Store)
http://www.daisythedinosaur.com/
You can choose actions (move, turn, etc.) and manipulate a dinosaur.

https://www.gethopscotch.com/
After enjoying app above, I'm sure you want to do more. Then this is a great app for you(r kids).



If you want to do even further, then the following two would be great choices.

http://scratch.mit.edu/
ScratcJr (on iPad, App Store)

http://www.tynker.com/


Source:

How to Win Friends & Influence People by Dale Carnegie

How to win friends & influence people:

Part 1 (Influence people and let them move.)
Principle 1: Don't criticize, condemn, or complain.
Principle 2: Give honest and sincere appreciation.
Principle 3: Arouse in the other person an eager want.

Part 2 (Let them like you.)
Principle 1: Become genuinely interested in other people.
Principle 2: Smile.
Principle 3: Remember that a person’s name is to that person the sweetest and most important sound in any language.
Principle 4: Be a good listener. Encourage others to talk about themselves.
Principle 5: Talk in terms of the other person’s interests.
Principle 6: Make the other person feel important - and do it sincerely.

Part 3 (Persuade them.)
Principle 1: The only way to get the best of an argument is to avoid it.
Principle 2: Show respect for other person's opinions. Never say, "You're wrong."
Principle 3: If you are wrong, admit it quickly and emphatically.
Principle 4: Begin in a friendly way.
Principle 5: Get the other person saying “yes, yes” immediately.
Principle 6: Let the other person do a great deal of the talking.
Principle 7: Let the other person feel that the idea is his or hers.
Principle 8: Try honestly to see things from the other person’s point of view.
Principle 9: Be sympathetic with the other person’s ideas and desires.
Principle 10: Appeal to the nobler motives.
Principle 11: Dramatize your ideas.
Principle 12: Throw down a challenge. (Ignite rivalry.)

Part 4 (Change others.)
Principle 1: Begin with praise and honest appreciation.
Principle 2: Call attention to people’s mistakes indirectly.
Principle 3: Talk about your own mistakes before criticizing the other person.
Principle 4: Ask questions instead of giving direct orders.
Principle 5: Let the other person save face.
Principle 6: Praise the slightest improvement and praise every improvement. Be “hearty in your approbation and lavish in your praise.”
Principle 7: Give the other person a fine reputation to live up to.
Principle 8: Use encouragement. Make the fault seem easy to correct.
Principle 9: Make the other person happy about doing the thing you suggest.


Seven Rules For Making Your Home Life Happier

  1. Don't nag.
  2. Don't try to make your partner over. (Admit other's strength.)
  3. Don't criticise.
  4. Give honest appreciation.
  5. Pay little attentions. (Care about your significant others.)
  6. Be courteous. 
  7. Read a good book on the sexual side of marriage.



References:
http://www.hubspot.com/sales/how-to-win-friends-and-influence-people-summary
https://en.wikipedia.org/wiki/How_to_Win_Friends_and_Influence_People#Seven_Rules_For_Making_Your_Home_Life_Happier


Buy this book at:
Amazon.com

Monday, November 7, 2016

Daniel Kahneman - Nobel Lecture - Nobelprize.org

Daniel Kahneman - Nobel Lecture - Nobelprize.org
http://www.nobelprize.org/nobel_prizes/economic-sciences/laureates/2002/kahnemann-lecture.pdf

Operations of humans:
perception -> intuition (intuitive judgment) -> reasoning


Humans' bounded rationality: Humans make decisions by limited abilities of perception and reasoning.
(bounded rationality ≠ irrationality

1. Changes matter; states don't. (short-sighted)
2. Averages matters even when you have to sum up.

Deep Learning (Regression, Multiple Features/Explanatory Variables, Supervised Learning): Impelementation and Showing Biases and Weights

Deep Learning (Regression, Multiple Features/Explanatory Variables, Supervised Learning): Impelementation and Showing Biases and Weights ...